var ChessSprite = cc.Sprite.extend({
	ctor:function(position,chess,team){
		var x = chess.picno % 5;
		var y = Math.floor(chess.picno/5);
		
		if(team == "0")
			this._super("res/move.png", cc.rect(800, 200, 100, 100));
		else
			this._super("res/move.png", cc.rect(700, 200, 100, 100));
		this.setPosition(CChessPosition(position));
		this.setLocalZOrder(1);
	}
});